Here are some projects I've worked on over the past two decades.
2026
-
Franchise Quest
Fantasy sports but with roguelike RPG mechanics.
2025
-
Playables Builder
Easily create games using Gemini with no coding experience and publish them to YouTube Playables.
2024
-
YouTube Playables
Instantly playable games, available directly in the YouTube app.
2019
-
Google Stadia
Cloud-streamed games on TV, web, and mobile devices. -
Google Lens 3P Platform
Using open web markup to bring 3rd-party augmented reality content into the Google Lens camera view.
2017
-
AR Stickers
Augmented reality 3D characters you can drop into your phone's camera view. Launched with Google Pixel 2.
2015
-
YouTube Gaming
A new YouTube app and website focused on gaming videos and live streams. Debuted at E3 2015.
2014
-
Material Design
Product Manager at Google for the launch of material design, a new cross-platform design framework.
-
Chrome Apps
Associate Product Manager at Google, working on the Chrome Apps platform.
-
Earful of Convoy
Northern California's #1 podcast about the 1978 movie based upon the 1976 novelty song about trucking.
2013
-
Tilting at Pixels
The loose cannon video game review site. Featuring reviews, analysis, and commentary from the world of video games.
-
YouTube Music
Associate Product Manager at Google, working on music and paid content at YouTube.
2012
-
Vince Larkin: Democracy in Action
A profile of Palo Alto City Council broadcaster Vince Larkin. Vince is on the air every Monday evening on KZSU Stanford, 90.1 FM. -
Overworld Map: A Celebration of Video Game Cartography
The goal of Overworld Map is to study the maps, indicators, and interfaces that have helped players find their way through three decades of video games. -
Juxtaquation: Smart Paper for Problem Solving
Digital paper built on HTML5 and JavaScript. Uses k-means clustering to group, duplicate, and replace elements of written mathematical expressions. -
SimRail: An Agent-Based Analysis of the Caltrain Rail Network
Description and analysis of a model rail network based on the Caltrain system in the San Francisco Bay Area.
2011
-
Windows Phone Data Sense
As a program management intern, I worked on network bandwidth monitoring features for Windows Phone, which later launched as part of Data Sense. -
Hierarchical Question Classification
Building and evaluating a hierarchical question classifier, based heavily on work by Xin Li and Dan Roth. -
Automated Visualization of Public Transportation Time Schedules
A visualization system for viewing public transit networks from the perspective of a single station at a single point in time. -
Austin Restaurant Scores
An interactive visualization of restaurant health scores in Austin, TX. -
Literary Visualizations
Plots of character name mentions throughout several classic literary works. -
The Hellyeah! Show
A podcast discussing best practices for fail-free living. -
Experimental Evaluation of Network Properties in Public Transportation Systems
An investigation of network properties and robustness metrics across 18 bus, train, and ferry systems. -
The Game Idea Generator
Predicting the future of gaming since 2011.
2010
-
Odd Finch Software
Clean, useful apps and applications for the Mac, iOS devices, and the web.
2009
-
The Hidden Mouse
A comprehensive guide to the Hidden Mickeys of the Disneyland Resort. -
Everyday Commotion
Radio show on KZSU Stanford, 90.1 FM.
2008
-
Secrets of the Mouse
An unofficial, behind-the-scenes guide to Disneyland Park. -
Wolfram Demonstration Projects
Visualizations created with Mathematica.
2007
-
HistoryPod
A podcast featuring interesting stories from history. -
WoW on the iPhone
One million YouTube views and counting. I have no idea why. -
Charades Generator
Uses Netflix, iTunes, and LibriVox feeds to generate charades challenges.
2006
-
Photography
Photojournalistic, artistic, and stock photography. I shoot with a Canon 40D. -
LED Throwies with On/Off Tabs
A magnet, a battery, and an LED. I added a simple paper pull tab.
2004
-
EverythingDigital
Podcast, blog, and personal project space.